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A MACHINE TO DEVOUR US ALL

A Machine to Devour Us All is a game made in a weekend. It explores rhythm and movement, with an evocative strobing art style. It tries to imagine how a machine sees and destroys the world. It is a commentary on compulsion, modernity and consumption.

In this project I did all parts of the development, except I borrowed Philip Glass' song for the soundtrack.

Click here to play A Machine to Devour Us All!